😸Manlangdo Enchant

Overview
In Malangdo, there is an NPC Mayomayo (malangdo 213, 167) who can add enchantments to many weapons level 4. The kind of coin used determines the types of enchantments available. Machines near Mayomayo will convert between the various types of coins, as well as allow conversion of Silvervine Fruit from the Moonstone Shop to A Class Coins. Seagod’s Anger (Coming Soon), one step above the A Class Coin, cannot be obtained in this way. Each weapon has a Cost Multiplier, and a coin class requires a different number of coins to enchant (the Base Cost). The number of coins needed is the multiplication of both of them. For example, putting an E Class enchantment (Base Cost 15) on a Hurricane Fury (Cost Multiplier 4) would require 60 E Class Coin (15 × 4).
The enchantments on a weapon can be reset using 1 Silvervine Fruit, all enchantments will be reset. There is no chance of failure; an enchant will always be given, though some are better than others. Cards and refines are not lost. You must have the weapon equipped before speaking to the NPC in order to enchant the weapon or reset the enchantments on the weapon. If using A Class Coins or Seagod’s Anger, the player may select one of 3 types of enchants: Melee, Ranged or Magic. If a weapon has 3 card slots, only one Malangdo enchantment is possible
#HOW TO ENCHANT

To Enchant Weapon you will need to use “Class Coin” + “Zeny” + “Adamantine Blessing” and ” Weapon” itself.
With each enhancement, you will receive effects at various levels based on your coin’s level, with each level necessitating a different quantity of coins.
Additionally, each weapon has a different Cost Multiplier, which means the quantity of coins required for each weapon enchantment will vary.
※Zeny, Adamantine Blessing, and Oridecon consumption increases the more you refine on the same day. (Reset time: 23:59 UTC+8)
1 – 4
150,000
5 – 8
300,000
9 – 12
500,000
13 – 16
800,000
17 – 20
1,200,000
21 and 21+
1,500,000
Times
Adamentine Blessing/ea
1 – 4
40
5 – 8
50
9 – 12
60
13 – 16
70
17 – 20
80
21 and 21+
100
Times
Oridecon/ea
1 – 4
5
5 – 8
10
9 – 12
15
13 – 16
20
17 – 20
25
21 and 21+
30
#RESET ENCHANTMENTS

Conversion of Coins
10 coins of one type can be exchanged for 26~29 coins of one type lower, or 30 coins can be exchanged for 7~9 coins of one type higher. 10 Silvervine Fruit can be exchanged for 26~29 A Class Coins (the reverse cannot be done). The following table provides enchant statistics and costs for a weapon cost multiplier of 1.
Coin Type
Quantity
Cost per (KP)
Available attempts
Cost per enchant attempt (KP)
Silvervine Fruit
10
10
–
–
A Class Coin
28
3.57
14
7.14
B Class Coin
78
1.28
26
3.85
C Class Coin
220
0.455
36.7
2.72
D Class Coin
615
0.162
61.5
1.63
E Class Coin
1720
0.058
114.7
0.87
The following table provides average exchange rates when attempting higher class enchants from E Class coins.
Desired Coin Type
Quantity
Cost per (E Class coins)
Cost per attempt (E Class coins)
E Class Coin
1580
1
15
D Class Coin
422
3.75
37.5
C Class Coin
112
14
84.4
B Class Coin
30
53
159
A Class Coin
8
197
396
List of Enchantable Weapons & Multipliers
The Cost Multiplier is multiplied against the coin class’ Base Cost for enchanting. It is not the number of A Class Coins used; A Class Coins have a Base Cost of 2, so it requires double the multiplier.
Assassin Dagger
3
2
Azoth
3
2
Bazerald
3
2
Combat Knife
3
2
Counter Dagger
3
2
Cursed Dagger
3
2
Dragon Killer*
3
2
Exorciser
3
2
Fortune Sword
3
2
Ginnungagap*
3
2
Grimtooth
3
2
Holy Dagger
3
2
Ice Pick
3
2
Kamaitachi
3
2
Kitchen Knife
3
2
Mailbreaker
3
2
Moonlight Dagger
3
2
Princess Knife
3
2
Sucsamad
3
2
Swordbreaker
3
2
Krieg [3]
4
1
Weihna [2]
2
2
Damascus [2]
2
2
Gladius [3]
4
1
Weapon
Cost Multiplier
Slot available for option
Bloody Roar
3
2
Infiltrator
3
2
Unholy Touch
3
2
Drill Katar [1]
3
2
Inverse Scale
3
2
Chakram [2]
2
2
Krishna [2]
2
2
Wild Beast Claw [1]
3
2
Blood Tears [2]
3
2
Infiltrator [1]
3
2
Katar [2]
2
2
Jamadhar [1]
2
2
Katar of Dusty Thornbush [3]
4
1
Katar of Frozen Icicle [3]
4
1
Katar of Piercing Wind [3]
4
1
Katar of Raging Blaze [3]
4
1
Weapon
Cost Multiplier
Slot available for option
Vecer Axe [2]
3
2
Cleaver
3
2
War Axe [1]
3
2
Weapon
Cost Multiplier
Slot available for option
Great Axe
3
2
Slaughter
3
2
Tomahawk
3
2
Sabbath
3
2
Bloody Axe
3
2
Doom Slayer
3
2
Doom Slayer [1]
3
2
Guillotine
3
2
Light Epsilon
3
2
Giant Axe [1]
3
2
Hurricane Fury [1]
3
2
Heart Breaker [1]
3
2
Two-Handed Axe [2]
2
2
Weapon
Cost Multiplier
Slot available for option
Byeollungum
3
2
Caesar’s Sword
3
2
Cutlus
3
2
Cutlus [1]
3
2
Edge
3
2
Excalibur
3
2
Fireblend
3
2
Ice Falchion
3
2
Immaterial Sword
3
2
Mysteltainn
3
2
Nagan
3
2
Solar Sword
3
2
Star Dust Blade [1]
3
2
Tirfing
3
2
Ruber [1]
3
2
Twin Edge of Naght Sieger [3] (Red)
6
1
Twin Edge of Naght Sieger [3] (Blue)
6
1
Saber [3]
4
1
Haedonggum [2]
2
2
Flamberge [2]
2
2
Tsurugi [2]
2
2
Weapon
Cost Multiplier
Slot available for option
Dragon Slayer
3
2
Executioner
3
2
Executioner [1]
3
2
Masamune
3
2
Muramasa
3
2
Schweizersabel
3
2
Schweizersabel [2]
3
2
Zweihander
3
2
Zweihander [2]
3
2
Tae Goo Lyeon [2]
3
2
Katzbalger
3
2
Krasnaya [3]
2
1
Atroces Weapon [1]
3
2
Violet Fear [2]
3
2
Claymore [2]
2
2
Broadsword [2]
2
2
Two-Handed Sword [2]
2
2
Weapon
Cost Multiplier
Slot available for option
Gungnir
3
2
Gungnir [2]
3
2
Gelerdria
3
2
Tjungkuletti
3
2
Brocca
3
2
Battle Hook [1]
3
2
Hunting Spear [1]
3
2
Long Horn [1]
3
2
Pole Axe [1]
2
2
Weapon
Cost Multiplier
Slot available for option
Bill Guisarme
3
2
Brionac
3
2
Crescent Scythe
3
2
Crescent Scythe [1]
3
2
Gae Bolg
3
2
Gae Bolg [2]
3
2
Hellfire
3
2
Longinus’s Spear
3
2
Spectral Spear
3
2
Spectral Spear [1]
3
2
Zephyrus
3
2
Zephyrus [3]
6
1
Cardo [1]
3
2
Ahlspiess
6
1
Halberd [2]
2
2
Trident [3]
4
1
Weapon
Cost Multiplier
Slot available for option
Gentleman Staff [1]
3
2
Wing Staff
3
2
Holy Stick [1]
3
2
Thorn Staff of Darkness
3
2
Evil Bone Wand
2
2
Arc Wand [2]
2
2
Hypnotist’s Staff [2]
2
2
Mighty Staff
2
2
Release of Wish
2
2
Survivor’s Rod (Dex) [1]
2
2
Survivor’s Rod (Int) [1]
2
2
Weapon
Cost Multiplier
Slot available for option
Staff of Destruction [1]
3
2
Kronos
3
2
Dea Staff [1]
3
2
Divine Cross
3
2
Wizardry Staff
3
2
Soul Staff
2
2
Weapon
Cost Multiplier
Slot available for option
Golden Mace [1]
3
2
Long Mace
3
2
Quadrille
3
2
Slash
3
2
Spike
3
2
Red Square Bag [2]
2
2
Erde [2]
2
2
Grand Cross
3
2
Morning Star [2]
2
2
Spike [2]
3
2
Stunner [2]
2
2
Sword Mace [1]
2
2
Weapon
Cost Multiplier
Slot available for option
Book of the Apocalypse
3
2
Girl’s Diary [1]
3
2
Legacy of Dragon
3
2
Death Note [2]
3
2
Hardcover Book [1]
3
2
Ancient Magic [2]
2
2
Bible [2]
2
2
Book of Billows
2
2
Book of Billows [3]
4
1
Book of the Blazing Sun
2
2
Book of Blazing Sun [3]
4
1
Book of Gust of Wind
2
2
Book of Gust of Wind [3]
4
1
Book of Mother Earth
2
2
Book of Mother Earth [3]
4
1
Tablet [1]
2
2
Weapon
Cost Multiplier
Slot available for option
Berserk
3
2
Kaiser Knuckle
3
2
Hatii Claw [1]
3
2
Fist [1]
2
2
Claw [2]
2
2
Finger [2]
2
2
Icicle Fist [3]
4
1
Magma Fist [3]
4
1
Seismic Fist [3]
4
1
Electric Fist [3]
4
1
Weapon
Cost Multiplier
Slot available for option
Dragon Wing
3
2
Roguemaster’s Bow
3
2
Rudra Bow
3
2
Ballista
3
2
Falken Blitz [2]
3
2
Dragon Wing
3
2
Ixion Wing [1]
3
2
Nepenthes Bow [2]
3
2
Cursed Lyre [1]
3
2
Arbalest Bow [2]
2
2
Gakkung Bow [2]
2
2
Hunter Bow [1]
2
2
Burning Bow [1]
2
2
Earth Bow [1]
2
2
Frozen Bow [1]
2
2
Gust Bow [1]
2
2
Orc Archer Bow
2
2
Weapon
Cost Multiplier
Slot available for option
Electric Guitar
3
2
Oriental Lute
3
2
Berserk Guitar
3
2
Harp of Nepenthes [2]
3
2
Oriental Lute [2]
3
2
Base Guitar [1]
2
2
Berserk Guitar
3
2
Gentle Breeze Guitar
2
2
Green Acre Guitar
2
2
Guitar [1]
2
2
Gumoongoh [2]
2
2
Harp [2]
2
2
Loner’s Guitar
2
2
Weapon
Cost Multiplier
Slot available for option
Blade Whip
3
2
Chemeti Whip
3
2
Lariat Whip
3
2
Rapture Rose
3
2
Queen’s Whip
3
2
Electric Eel [2]
3
2
Sea Witch’s Foot [1]
3
2
Carrot Whip
3
2
Stem Whip [1]
2
2
Stem of Nepenthes [2]
3
2
Electric Wire
2
2
Gaia Whip
2
2
Icicle Whip
2
2
Lariat Whip
3
2
Queen’s Whip [2]
3
2
Rante Whip [1]
2
2
Red Flame Whip
2
2
Skipping Rope
2
2
Tail Whip [2]
2
2
Whip [2]
2
2
OPTIONS FROM ENCHANTMENTS USING VARIOUS COINS
A Class Coin
AGI +2, Fighting Spirit 4, Sharp 2
AGI +3, Expert Archer 2, Sharp 2
INT +2, DEX +2, Spell 2
AGI +3
AGI +3
INT +3
Fighting Spirit 5, Sharp 3
Expert Archer 3, Sharp 3
DEX +3, Spell 3
AGI +4
AGI +4
INT +4
Fighting Spirit 6
Expert Archer 4
Spell 4
AGI +5
AGI +5
INT +5
ASPD +1
ASPD +1
MATK +1% ,Max SP +100
Fighting Spirit 7
Expert Archer 5
MATK+2%, Spell 5
B Class Coin
STR +1, AGI +1, INT +1
STR +2, AGI +2, INT +2
STR +3, AGI +3, INT +3
STR +4, AGI +4, INT +4
C Class Coin
DEX +1, VIT +1,LUK +1
STR +1, AGI +1, INT +1
STR +2, AGI +2, INT +2
STR +3, AGI +3, INT +3
D Class Coin
Max HP +100, Max HP +200, Attack1
DEX +1, VIT +1, LUK +1
STR +1, AGI +1, INT +1
STR +2, AGI +2, INT +2
E Class Coin
MDEF +4, DEF +6
Max HP +100, Max HP +200, Attack 1
DEX +1, VIT +1, LUK +1
STR +1, AGI +1, INT +1
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