# The Hollow City

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## EP 8.0 Instance Dungeon The Hollow City

The adventurers have tracked the mysterious thief all the way to **Umbala**, a secluded village deep within an impenetrable forest.\
This indigenous town is shrouded in legends—tales of a hidden passage leading to the **City of the Dead, Niflheim**.\
What business could that enigmatic thief possibly have in such a place?

***

## Requirements

* Characters level 80 and above
* This is an **account-bound quest**: once one character accepts the quest and enters the dungeon, no other character from the same account can enter.
* If the dungeon run fails, you can try again. However, once you claim the final reward, you cannot re-enter the dungeon again for that week.
* Entry is limited to a **party of 1–5 members**.
* Time limit: **60 minutes** per run.
* Dungeon resets every **Sunday at 23:59**.
* Special dungeon: **no Stamina is consumed**.

### Skill Ban

* Teleport
* Warp Portal
* /memo
* Reflect Shield

***

## Starting Quest

1\. Talk to the NPC **Umbala Chief** \[Location: prontera 122/260 ] to start the quest.

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2\. Then talk to the NPC **Umbala Shaman** \[Location: prontera 124/260] to create an instant dungeon.

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***

## Walkthrough,

### Step 1 — Temple of the Fallen,

Upon entering, talk to the NPC in the center of the map.

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After the dialogue, a **20-second countdown** will begin.

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**Monster Waves** will spawn:

* Each wave has **50 monsters**, randomly spread across the map.

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* If the party defeats **45 monsters**, the remaining monsters will disappear and the next wave will begin.
* After two waves, the **Mini Boss: Iron Pincher** will appear.

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Once the boss is defeated, an NPC will reappear. The **party leader** must talk to the NPC to proceed.

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***

### Step 2

* Players must follow the path to the end without falling off.

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If a player falls, they will respawn at the **last checkpoint** instead of restarting the entire map.

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All party members must gather in the final room before the **party leader** can talk to the NPC to continue.

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### Step 3

* All players will be teleported to the **bottom-right room** of the map `que_sign01`.

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Talk to the NPC in the center of the map to begin a **20-second countdown** before the boss appears.

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Defeat the boss monster.

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**Special Boss Mechanic:**

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* Every **40 seconds**, the boss will begin casting a **One-Shot skill** that can wipe out the entire party.
* This cast has a **15-second fixed cast time**.
* At the same time, **5 pillars** will spawn. Each pillar has **25 HP**.
* The party must quickly destroy all pillars (damage each one at least once) before the cast completes.
* If successful, the boss will cancel the One-Shot skill.

## Chest Rewards Info

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|           EXP          | 3,500,000 |
| :--------------------: | :-------: |
|   Adamantine Blessing  |    100    |
|        Oridecon        |     1     |
| \[Dungeon] Blood Shard |     50    |
|       Deadly Coin      |     4     |
|      Mission Coins     |     1     |
|           EXP          | 3,500,000 |

## Secret Reward

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| ![](https://news.rolg.maxion.gg/wp-content/uploads/2025/09/Screenshot-2568-09-18-at-13.53.30.png) | ![](https://news.rolg.maxion.gg/wp-content/uploads/2025/09/Screenshot-2568-09-18-at-13.54.24.png) | ![](https://news.rolg.maxion.gg/wp-content/uploads/2025/09/Screenshot-2568-09-18-at-13.53.42.png) | ![](https://news.rolg.maxion.gg/wp-content/uploads/2025/09/Screenshot-2568-09-18-at-13.53.49.png) |
| ------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |

* **Solve the riddles from all four demon statues’ hint signs to receive additional special rewards.**

|   Adamantine Blessing  |   50   |
| :--------------------: | :----: |
|         Elunium        |    1   |
| \[Dungeon] Blood Shard | 25\~50 |
|       Deadly Coin      |    4   |

***

## Monsters Info.

<figure><img src="https://media.discordapp.net/attachments/1263395937368276993/1418108511556210740/3.png?ex=68ccebf8&#x26;is=68cb9a78&#x26;hm=13114469bad8299f126296ffa04e834e38e02e63287f065c6b7343f3741c0a8b&#x26;=&#x26;format=webp&#x26;quality=lossless&#x26;width=2298&#x26;height=1230" alt=""><figcaption></figcaption></figure>

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***

## Episode Dungeon Shop (prontera 128/245)

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All shop functions from different Episodes have been combined into **one NPC**.\
The following NPCs will be removed, and their functions will be moved to the new NPC:

* Deadly Jewel Lv.1 / Cost: 8 Deadly Coins\
  You must be a VIP to exchange for a Deadly Jewel.

***

## NPC Jewel Combine Shop (Prontera 125/249)

To combine: Use Lv.1 + Lv.1 + Lv.1 to create Lv.2, and Lv.2 + Lv.1 + Lv.1 to create Lv.3, continuing this pattern until Lv.5.\
Each upgrade step now requires two Lv.1 stones along with the target stone. Combining is free and always succeeds.

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***

## Deadly Jewel Effects

Note : Collection effects apply to instance dungeons. Activate only the highest-level effect of each episode collection item.<br>

| Deadly Jewel Lv.1 | <p>Collection effects:</p><p>Increases physical and magical damage on Niflheim field monsters by 2%<br>Increases damage taken from Niflheim field monsters by 5%</p><p>\*Note<br>Collection effects apply to instance dungeons.<br>Activate only the highest-level effect of each episode collection item.</p><p>Class: Etc<br>Weight: 1</p>                                                                |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Deadly Jewel Lv.2 | <p>Collection effects:</p><p>Increases physical and magical damage on Niflheim field monsters by 4%<br>Increases damage taken from Niflheim field monsters by 2%</p><p>\*Note<br>Collection effects apply to instance dungeons.<br>Activate only the highest-level effect of each episode collection item.</p><p>Class: Etc<br>Weight: 1</p>                                                                |
| Deadly Jewel Lv.3 | <p>Collection effects:</p><p>Increases physical and magical damage on Niflheim field monsters by 6%</p><p>\*Note<br>Collection effects apply to instance dungeons.<br>Activate only the highest-level effect of each episode collection item.</p><p>Class: Etc<br>Weight: 1</p>                                                                                                                             |
| Deadly Jewel Lv.4 | <p>Collection effects:</p><p>Increases physical and magical damage on Niflheim field monsters by 8%<br>Reduces damage taken from Niflheim field monsters by 2%<br>Increase Drop Rate of Niflheim field field and dungeon by 3%</p><p>\*Note<br>Collection effects apply to instance dungeons.<br>Activate only the highest-level effect of each episode collection item.</p><p>Class: Etc<br>Weight: 1</p>  |
| Deadly Jewel Lv.5 | <p>Collection effects:</p><p>Increases physical and magical damage on Niflheim field monsters by 10%<br>Reduces damage taken from Niflheim field monsters by 5%<br>Increase Drop Rate of Niflheim field field and dungeon by 5%</p><p>\*Note<br>Collection effects apply to instance dungeons.<br>Activate only the highest-level effect of each episode collection item.</p><p>Class: Etc<br>Weight: 1</p> |

Note : Collection effects apply to instance dungeons. Activate only the highest-level effect of each episode collection item.

***

## ITEMS HIGHTLIGHT

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