Ragnarok Landverse Genesis
  • LANDVERSE GENESIS
    • 🗺️About Ragnarok Landverse Genesis
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        • Novice
        • Swordman
          • Knight (2-1)
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        • Merchant
          • Blacksmith (2-1)
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      • 🔓Socket Enchant
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        • 🩳List of Equipment
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        • 📜Item List for Enchant
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    • 🏰Guild System
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    • 🌌Nova Space
    • 🌐Universal Exchange
      • 🪙Token Exchange
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  • TOKEN ECONOMY
    • 📊What is a Token Economy?
      • How to purchase USDC and send to Ronin wallet
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      • What is MAX Point?
    • ⚖️In-Game Tax System
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      • How to purchase NFTs from Marketplace
      • How to sell NFTs in Marketplace
  • Other Information
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On this page
  • Job change Guide
  • Job Change Rebalance: Starting Weapon Adjustments
  • Class Data
  1. Game Guide
  2. Starter Guide
  3. Job Classes
  4. Merchant

Blacksmith (2-1)

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Last updated 2 months ago

Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant. The only drawback to these self buffs is that the skill Power Thrust has the chance of breaking party members weapons (bows are the most susceptible to this), and thus it is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members weapons.

Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.

Job change Guide

Once you have fulfilled the following requirements:

  • Minimum Job level requirement: 40.

  • If Job level is between 40 to 49, >10,000 gear score required.

  • If Job level is 50, 5,000 gear score required.

Job Change Rebalance: Starting Weapon Adjustments

Upon advancing to 2nd Class, players will receive a class-specific [GENESIS] starting weapon. Certain classes will have the option to choose their preferred weapon as follows:

  • Blacksmith: Receives a [GENESIS] Two-Handed Axe

Class Data

Skills

Battle Skills

Skill
Description
Levels
Type

5

Active

Pounds a targeted cell with a 5x5 range to inflict Stun status to enemies. The success rate depends on the skill level and is lowered by the target's VIT. This can only be used when Axe or Mace class weapons are equipped.

5

Active

Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%. This skill also adds +1 STR and +4 damage.

1

Passive

Amplifies Weapon Attack Power by continuously draining a specific amount of SP while skill is active. This skill can be canceled by casting it once again.

5

Active

Increase physical damage dealt by yourself and nearby party members.

5

Supportive

5

Passive

Nullifies any reduction in damage resulting from monster size.

5

Active

Forging Skills

Skill
Description
Levels
Type

Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue or 10 Star Dust with a Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate.

5

Passive

Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate.

5

Passive

Increases the success rate of finding ores dropped from monsters.

1

Passive

Increases the success rate of forging items with Oridecon.

5

Passive

Enables forging of Axe class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables forging of Dagger class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables forging of Knuckle class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables forging of Mace class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables forging of Spear class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables forging of Sword class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables forging of Two-Handed Sword class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.

3

Passive

Enables the tempering of 1 Steel with 5 Iron, 1 Coal and 1 Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate.

5

Passive

Repairs a broken weapon. Name of weapons that have been damaged are displayed in red color. Armor: Steel Level 1 Weapon: Iron Ore Level 2 Weapon: Iron Level 3 Weapon: Steel Level 4 Weapon: Rough Oridecon

1

Active

Improves the HIT rate and physical damage by improving the understanding of the weapon.

10

Passive

Quest Skills

Skill
Description
Levels
Type
Job Level Requirement
Quest

Automatically pick up every item within 2 cells of the caster. This skill cannot be used within towns, PvP maps or in WoE.

1

Active

N/A

Greed Quest

Reduces the amount of Zeny consumed by the Mammonite skill by 20%.

1

Passive

35

Dubious Salesmanship Quest

Soul Link

Skill
Description
Levels
Type

Increases the Attack Speed of every weapon class except for Bows. Cannot be used in conjunction with skills that have similar effects such as Two-Hand Quicken, Adrenaline Rush, One Hand Quicken Comfort or Demon of Sun Moon and Star, Spear Quicken or Assassin Cross of Sunset. Has 150 seconds duration.

1

Active

Job Bonuses

Level
Bonus Stat

1

Dex: 1

3

Str: 1

4

Dex: 1

5

Dex: 1

7

Vit: 1

8

Str: 1

9

Dex: 1

11

Luk: 1

12

Dex: 1

13

Vit: 1

16

Str: 1

19

Dex: 1

20

Vit: 1

21

Int: 1

23

Str: 1

26

Dex: 1

28

Dex: 1

29

Agi: 1

31

Str: 1

32

Vit: 1

34

Int: 1

36

Dex: 1

37

Vit: 1

38

Agi: 1

39

Dex: 1

40

Dex: 1

44

Str: 1

46

Luk: 1

47

Dex: 1

49

Vit: 1

This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Dex stat, and at level 3, the character will receive 1 point in the Str stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.

ASPD

Equip

Attack Speed

From Merchant

Bare Handed

156

0

Shield

-5

0

Dagger

-10

+2

Sword (One Handed)

-10

+2

Axe (One Handed)

-6

+2

Axe (Two Handed)

-13

+2

Mace

-8

+2

ASPD Potions
Usable

✔

✔

✔

To change into a Blacksmith from a , speak to the Guildsman in Geffen (geffen_in 109 170)

See for first class skills.

Adrenaline Rush

Increases the Attack Speed and HIT rate of Axe and Mace weapons for the skill's duration. Blacksmith's Attack Speed will be increased even further.

Hammerfall

Hilt Binding

Maximize Power

Power Thrust

Skin Tempering

This skill has the chance of destroying an equipped Weapon or Armor when used in PvP zone on other players, or to decrease Attack Power or Defense when used on monsters. This skill's level affects it's duration and rate of success.

Weapon Perfection

Enchanted Stone Craft

Iron Tempering

Ore Discovery

Research Oridecon

Smith Axe

Smith Dagger

Smith Brass Knuckle

Smith Mace

Smith Spear

Smith Sword

Smith Two-handed Sword

Steel Tempering

Repair Weapon

Weaponry Research

Greed

Dubious Salesmanship

Advanced Adrenaline Rush

Concentration

Awakening

Berserk

🍼
💼
Merchant
Merchant Skills
Skill modification
Skill Modification
656.png
645.png
657.png
Hilt Binding.png
Skin Tempering.png
Enchantedstone Craft.png
Hammer Fall.png
Power-Thrust.png
Power Maximize.png
Adrenaline Rush.png
Weapon Perfection.png
Oridecon Research.png
Smith Axe.png
Smith Dagger.png
Iron Tempering.png
Smith Knucklebrace.png
Ore Discovery.png
Smith Spear.png
Smith Sword.png
Greed.png
Smith Two-handed Sword.png
Weaponry Research.png
Dubious Salesmanship.png
Smith Mace.png
Weapon Repair.png
Steel Tempering.png
Advanced Adrenaline Rush.png