Players are expected to progress by leveling their characters. In order to make the leveling process meaningful, players will need to battle against monsters that are stronger than themselves.
Current Server Information
Max Base Level: 100
Max Job Class Level: 50
Max Aspd: 190
Max Status: 99
Party Size: 12
Party Share Limit: 15 Base Level
Hybrid PK Server
Which episode do we start with? ROverse will start from 2-1 Class as a renewal version.
New experience table. A new experience (exp) table has been introduced to increase competitiveness in-game;
The difference between players and monsters. If a player's level surpasses that of a monster, a penalty will be applied to their experience and monster drop rates if their level is above 15. This penalty can range from a 50% to 100% reduction in drop rates and experience.
Monsters difficulty. The spawning of monsters in the original manner by specific episodes is retained, but with an increased level of difficulty. Monsters in Ragnarok Landverse become stronger after reaching level 30 and continue to become more challenging every ten levels, adding to the excitement and difficulty of the game.
Trading and Vending.
Monster card and equipment cannot be trade between players. In order to progress, players must put time and effort into honing their individual characters.
Affected Item Categories
The adjustment applies to all item types, including:
Equipment Drops: Weapons, armor, and accessories.
Consumables: Healing items, buffs, and potions.
Crafting Materials: Ore, herbs
Card Drops: Monster cards.
Rare and MVP Drops: All items dropped by Bosses and MVP monsters.
EXP Rate Penalty
Drop Rate Penalty
Note : MVP reward items and their regular drops are unaffected.
Note2 : Monster Card are unaffected.
Upon reaching level 85, characters will no longer suffer item drop rate penalties when defeating lower or higher level monsters.
Card Drop Mechanism (Monster Card Only)
Card Drop Mechanism Example
If all monsters in Ragnarok Landverse have a 10% card drop chance.
If character is level 90 or higher, when attacking a monster, there will be a 100% chance that each monster will be considered to have a 10% card drop rate.
If character is level 80-89, when attacking a monster, there will be a 90% chance that each monster will be considered to have a 10% card drop rate, or 9 out of 10 monsters.
If character is level 70-79, when attacking a monster, there will be an 80% chance that each monster will be considered to have a 10% card drop rate, or 8 out of 10 monsters.
Status Capped
The maximum resistance for element has been capped to 85%. The maximum resistance for race has been capped at 85%. The maximum resistance for size has been capped at 85%. Variable Cast Time (VCT) has been capped at 85%. Physical Defense Penetration has been capped at 85%. Magic Defense Penetration has been capped at 85%.
Stat-based casting speed cap remains at 85%
If a player reaches a total of 530 in their Stats, it is still not possible to achieve completely instant casting for many skills.
The casting formula is as follows: 1 – Square Root [(DEX * 2 + INT) / 530)] * [1 – Total Variable Cast Time Reduction / 100] * Variable Cast Time
[1 – Maximum Fixed Cast Time Reduction ÷ 100] * Fixed Cast Time
According to this calculation meaning that even with maxed-out stats, some cast time will still remain.
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