Ragnarok Landverse Genesis
  • LANDVERSE GENESIS
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On this page
  • Job Change Guide
  • Job Change Rebalance: Starting Weapon Adjustments
  • Class Data
  1. Game Guide
  2. Starter Guide
  3. Job Classes
  4. Thief

Assassin (2-1)

PreviousThiefNextAcolyte

Last updated 2 months ago

Assassins are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Job Change Guide

  • Minimum Job level requirement: 40.

  • If Job level is between 40 to 49, >10,000 gear score required.

  • If Job level is 50, 5,000 gear score required.

Job Change Rebalance: Starting Weapon Adjustments

Upon advancing to 2nd Class, players will receive a class-specific [GENESIS] starting weapon. Certain classes will have the option to choose their preferred weapon as follows:

Assassin (Weapon choices adjusted):

  1. [GENESIS] Dagger

  1. [GENESIS] Katar

Class Data

Skills

Skill
Description
Levels
Type

10

Active

Temporarily coats equipped weapon of yourself or ally with the Poison elemental. Poison coated weapons have a chance of inflicting the target with the Poison status. The effect will be canceled if the weapon has been exchanged or removed.

10

Active

Strikes an enemy and surrounding enemies of a 3x3 radius with a Katar from afar while in Hiding status. Skill levels 1 and 2 counts as physical melee damage and from level 3 up, it counts as long range physical damage. Monsters which has been damaged will have their Movement Speed reduced by 50% for 1 second. Requires Katar.

5

Offensive

Increases damaged inflicted with Katar class weapon.

10

Passive

Increases the damage of the weapon in the right hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.

5

Passive

Increases the damage of the weapon in the left hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.

5

Passive

Once this skill activated, the caster will automatically retaliate normal attack with Envenom. If you've learned Double Attack, your Counterattack chance is doubled. If the enemy uses Poison elemental attack, the caster will reflect the damage instead.

10

Offensive

Directs a flurry of rapid Katar strikes that will have a chance of inflicting the Stun status on the target. The chance of Stun is reduced by the target's immunity and the damage is increased when the target's current HP is less than 50%. Requires Katar.

10

Offensive

Contaminates a targeted 3x3 area with toxin that will inflict the Poison status on enemies that come into contact with it. Consumes 1 Red Gemstone.

10

Active

Plants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status by chance. The chance is decreased by the targets immunity.

10

Offensive

Quest Skills

Skill
Description
Levels
Type
Job Level Requirement
Quest

Increases Sonic Blow skill's success rate by 10% and enhance it's damage by 10%.

1

Passive

40

Sonic Acceleration Quest

Poisons an enemy from a distance by throwing 1 Venom Knife and dealing 500% ATK ranged physical damage. Venom Knife must be equipped to use this skill.

1

Offensive

None

Venom Knife Quest

Job Bonus

Level
Bonus Stat

1

Agi: 1

2

Agi: 1

3

Agi: 1

4

Int: 1

6

Vit: 1

8

Vit: 1

9

Dex: 1

11

Str: 1

14

Int: 1

15

Agi: 1

16

Agi: 1

17

Agi: 1

18

Agi: 1

19

Agi: 1

20

Agi: 1

21

Agi: 1

24

Dex: 1

25

Str: 1

27

Str: 1

30

Dex: 1

31

Dex: 1

32

Str: 1

38

Int: 1

40

Dex: 1

41

Dex: 1

42

Int: 1

45

Str: 1

46

Dex: 1

48

Str: 1

50

Dex: 1

This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Age stat, and at level 2, the character will receive 1 point in Age Int stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.

ASPD

Equip
Attack Speed
From Thief

Bare Handed

156

0

Shield

-6

0

Dagger

-2

+6

Sword (One Handed)

-10

0

Axe (One Handed)

-11

+9

Katar

-2

N/A

Left Hand Dagger

-10

N/A

Left Hand Sword

-12

N/A

Left Hand Axe

-12

N/A

ASPD Potions
Usable

✔

✔

✘

To change into a Thief from a , speak to the Guildsman (in_moc_16 19/33) once you have fulfilled the following requirements:

See for first class skills.

Cloaking

Initiates Cloaking status, which hide the caster from enemies without disabling movement. At Level 1 to 2, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely in Cloaking status, but will move more slowly when away from walls. After the effect is released, you can't pick up items for 3 seconds. Demon, Insect and Boss monsters are able to detect you.

Enchant Poison

Grimtooth

Katar Mastery

Righthand Mastery

Lefthand Mastery

Poison React

Sonic Blow

Venom Dust

Venom Splasher

Sonic Acceleration

Venom Knife

Concentration

Awakening

Berserk

🍼
💼
Assassin
Thief Skills
Skill modification
656.png
645.png
657.png
Enchant Poison.png
Cloaking.png
Katar Mastery.png
Lefthand Mastery.png
Righthand Mastery.png
Grimtooth.png
Sonic Blow.png
Venom Dust.png
Poison React.png
Venom Splasher.png
Sonic Acceleration.png
Venom Knife.png