Hunter (2-1)
Last updated
Last updated
Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
To change into a Hunter from an Archer, Travel to Archer Village and enter the room on the right. You will find the NPC Hunter Guildsman to change your job. (payon_in02 28 31) once you have fulfilled the following requirements:
Minimum Job level requirement: 40.
If Job level is between 40 to 49, >10,000 gear score required.
If Job level is 50, 5,000 gear score required.
Travel to Archer Village, located at the top of Payon.
Go to the coordinates payon_in02 29 18.
Talk to the NPC Falcon Breeder to rent a Falcon for a fee of 2,500.
See Archer Skills for first class skills.
Sets a trap with a 3x3 range which will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.
5
Active
Increases Attack Power against Brute and Insect race monsters.
10
Passive
5
Offensive
Increases the damage inflicted by Falcon.
5
Offensive
5
Offensive
Commands a Falcon to detect hidden characters from a distance.
4
Active
Enables renting of a Falcon from the Hunter Guild.
1
Passive
Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.
5
Active
Sets a trap with a 3x3 range which will freeze an enemy once it has been triggered. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps.
5
Offensive
5
Offensive
Removes a trap that has been set on the ground, as well as regain that Trap.
1
Active
Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap.
5
Active
Sets a trap with a 3x3 range which will drain SP away from enemies. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps.
5
Active
Sets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 Trap.
5
Active
Commands Falcon to remove a set Trap from a distance.
5
Active
Increases the damage inflicted by Falcon.
10
Passive
Sets a trap with a 3x3 range which will last for 600 seconds and will display a prepared message for the person who triggers it. Consumes 1 Trap.
1
Active
Enable the caster to shoot a magic arrow without requiring actual Arrows. Inflicts 500% Wind elemental damage and pushes the enemy 3 cells backward after impact.
1
Offensive
40
Phantasmic Arrow Quest
Attack by using a modified form of Double Strafe that was developed to cause extra damage to Brute monsters. Caster's STR affects the amount of inflicted damage.
1
Offensive
1
Dex: 1
3
Int: 1
4
Dex: 1
5
Luk: 1
6
Str: 1
8
Dex: 1
10
Str: 1
11
Str: 1
12
Agi: 1
14
Dex: 1
15
Luk: 1
17
Vit: 1
19
Agi: 1
20
Agi: 1
21
Dex: 1
23
Vit: 1
27
Dex: 1
29
Luk: 1
31
Agi: 1
33
Dex: 1
34
Int: 1
38
Dex: 1
39
Agi: 1
41
Int: 1
42
Luk: 1
43
Dex: 1
44
Str: 1
46
Int: 1
47
Agi: 1
49
Dex: 1
This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Dex stat, and at level 3, the character will receive 1 point in the Int stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.
Bare Handed
156
0
Shield
-9
0
Dagger
-13
+2
Bow
-8
+2
✔
✔
✘
Ankle Snare
Beast Bane
Blast Mine
Sets a trap with a 3x3 range that will automatically explode after a specific time period determined by the level of the skill. Consumes 2 Traps. (Reduce After Cast Delay 90%)
Blitz Beat
Claymore Trap
Sets a trap which will inflict splashed damage in an 5x5 area. Claymore Traps can be attacked to explode instantly. Consumes 2 Traps. (Reduce After Cast Delay 90%)
Detect
Falconry Mastery
Flasher
Freezing Trap
Land Mine
Sets a trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, DEX and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. (Reduce After Cast Delay 90%)
Remove Trap
Sandman
Shockwave Trap
Skid Trap
Spring Trap
Steel Crow
Talkie Box
Phantasmic Arrow
Beast Charge
Concentration
Awakening
Berserk